通地 Commonplace

Object as A Node 物件作為節點Each Material Matters 材料尤其重要 → Heading to A New Place 通往一個新地方

我們挑選材料,考慮材質的彎曲程度,進入指間的溫度、觸覺、回彈程度。我們挑選材料,考慮材質的彎曲程度,進入指間的溫度、觸覺、回彈程度。

node 1。

Our goal is for every customer to be totally satisfied with their purchase. If this isn't the case, let us know and we'll do our best to work with you to make it right.

node 2。

Our goal is for every customer to be totally satisfied with their purchase. If this isn't the case, let us know and we'll do our best to work with you to make it right.

我們挑選材料,考慮材質的彎曲程度,進入指間的溫度、觸覺、回彈程度。我們挑選材料,考慮材質的彎曲程度,進入指間的溫度、觸覺、回彈程度。

Node 3。

Our goal is for every customer to be totally satisfied with their purchase. If this isn't the case, let us know and we'll do our best to work with you to make it right.

OBJECT

物件

物件是指通地團隊透過「選物」展示策劃的「商品」。

商品並非包羅萬象,如同跳島,在需求和需求之間,總還有無限多空隙,構成一個又一個節點。

我們可以想像這是一種連連看的遊戲:節點跟節點之間具有連結的趨力,構成一道路徑的暗示。

這條路徑將會帶我們把體驗跟其他體驗貫通,展現出完整通地的樣貌。

前往所有的物件們

NODE

節點

我們可以想像這是一種連連看的遊戲:

節點跟節點之間具有連結的趨力,構成一道路徑的暗示。

這條路徑將會帶我們把體驗跟其他體驗貫通,
展現出完整通地的樣貌。