通地 Commonplace

Object as A Node 物件作為節點 → ② Each Material Matters 材料尤其重要 → ③ Heading to A New Place 通往一個新地方

OBJECT

物件

物件是指通地團隊透過「選物」展示策劃的「商品」。

商品並非包羅萬象,如同跳島,在需求和需求之間,總還有無限多空隙,構成一個又一個節點。

我們可以想像這是一種連連看的遊戲:節點跟節點之間具有連結的趨力,構成一道路徑的暗示。

這條路徑將會帶我們把體驗跟其他體驗貫通,展現出完整通地的樣貌。

Go to all objects

NODE

節點

我們可以想像這是一種連連看的遊戲:

節點跟節點之間具有連結的趨力,構成一道路徑的暗示。

這條路徑將會帶我們把體驗跟其他體驗貫通,
展現出完整通地的樣貌。

CoinHolder 'Key in the Stone'

CoinHolder 'Key in the Stone'

" Opening it is like splitting open the heart of a stone. "

CoinHolder 'Key in the Stone'

KeyChain 'Chain Reaction'

KeyChain 'Chain Reaction'

" Creating connections is never just A or B; the unexpected opens new paths. "

KeyChain 'Chain Reaction'

CoinHolder 'Lost in Blue'

CoinHolder 'Lost in Blue'

" Blue elements are quite rare in the natural environment. Will this affect our feelings about blue? "

CoinHolder 'Lost in Blue'

Unfinished Sentence

Unfinished Sentence

" "

Unfinished Sentence

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